Pokemon Soulsilver Extreme Randomizer
The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things:
- The Starter Pokemon choices.
- The Wild Pokemon you encounter in grass, caves and other places.
- The Pokemon that Trainers use against you.
- The base stats which define the potential of each Pokemon.
- The elemental types of each Pokemon.
- The abilities of each Pokemon, in games where they exist.
- The moves that Pokemon learn by gaining levels.
- The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game)
- The ability of each Pokemon to learn each TM or HM move.
- The 'static' Pokemon which you either are given, fight on the overworld, or are sold.
- The names of trainers & the classes they belong in.
- The moves taught by move tutors, for games within which they are significant enough.
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Naturally, you are able to choose exactly what is randomized in your particular ROM. If randomizing things like Pokemon types is just too confusing or unenjoyable, the randomization can be easily tailored to your particular needs.
Pokemon silver randomizer rom download gba Home » DS ROM » Game » Pokemon Soul Silfer » Pokemon Soul Silver Extreme Randomizer (U) NDS ROM DS ROM Game Pokemon Soul Silfer Name: Pokemon Soul Silver Extreme Randomizer Release Year: 2018 File size: 30 MbOriginal Version: Pokemon Soul Silver Language: EnglishVersion.
Why use this randomizer?
It's universal. Every main series Pokemon game released in the US is supported, from Red to Black2 and everything in between.
You can easily create the same random game repeatedly. An important part of Pokemon is competition, and racing your friends to complete a particular random Pokemon game can be a great experience. By sending a couple of pieces of text or a small file you can easily make sure everyone has the exact same game to play with, without having to send around the entire ROM every time.
It's thorough. A decent amount of attention to detail has been invested in this randomizer and so pesky parts of the original games are unlikely to show through. For example, a trainer's random Pokemon will not suddenly use moves they were predefined to use in the original game - they will fully obey the (randomized or not) movesets they have been provided with.
There are small things it does to give you a better experience. When you randomize your ROM, you can choose to apply a few minor tweaks which make the experience more enjoyable in the environment you're likely to be playing the randomized game in. These include changing evolutions which require trading to no longer require trading (so you can obtain powerful Pokemon) and giving you the National Dex at the start of the game to allow you to look up Pokemon that were not intended to be available at the start of the original game.
Screenshots
The Program
Generation 1 (R/B/Y)
Generation 2 (G/S/C)
Pokemon Soul Silver Extreme Randomizer Download
Generation 3 (R/S/E/FR/LG)
Generation 4 (D/P/Pt/HG/SS)
Pokemon Soulsilver Extreme Randomizer Rom
Generation 5 (B/W/B2/W2)
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The player may only catch the first Pokémon encountered in each area, and none else.
The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC.
Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter)
Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion